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Category Archives: Games Marketing
App Store Marketing: Stick Out and Go for the Close
Hello and welcome to the first part of our series on the user lifecycle! User Acquisition is certainly the hottest and most debated issue in the mobile marketing space right now. With almost 800,000 apps on the Apple AppStore, and … Continue reading
User Lifecycle: Why the Big Picture Matters
The fast growth of the freemium model over the past couple of years has made it obvious that mobile game developers and publishers need to draw a thick line between user acquisition and monetization. Getting people to download your app is … Continue reading
Posted in Android, AppLift news, freemium, Games Marketing, iOS, Mobile Marketing
Tagged engagement, free-2-play, free2play, freemium, gaming, in-app purchase, mobile, monetization, retention, user acqusition, user lifecycle
4 Comments
Locked In: Why AppStore Marketing Has Just Gotten Tougher
AppStore marketing is a challenging sport. In our last article we highlighted the importance of having all your AppStore visual assets ready as early as possible. This requisite has just been made all the more stringent by Apple who announced that, as of … Continue reading
Posted in AppLift news, Games Marketing, iOS, Mobile Marketing
Tagged advertising, app store, apple, appstore, developers, gaming, gaming professionals, mobile, ore, user acquisition
5 Comments
The new app economy: a fast-track to Freemium Town
First things first: we’re wishing you a happy, successful and (let’s make it) fun year ahead! A couple of days ago we announced that we were going to increase the online presence of AppLift in 2013. Beyond regular company and … Continue reading
Posted in Android, freemium, Games Marketing, iOS, Mobile Marketing, Smartphone, Tablet
Tagged apple, free-2-play, free2play, freemium, gaming, in-app purchase, mobile, monetization, price drop, user acquisition, videogames
1 Comment